The Agile Manifesto would be used in projects because this is based on software, an example of the Agile is the 1st Principle which is User Involvement, which gets the user involved into the project so the end product will be tailor made towards he target audience.
The next principle is the Small Increments principle which allows for goals to be split up into smaller parts to make everything easier to follow and complete, it also allows for the goals for each increment to be much more in depth as there is less vagueness.
The Next Principle is the 80-20 rule, this is the principle that states that 20 percent of work you so adds up to 80 percent. ts also seen as prioritizing the best part of the project to make the best project in the shortest time.
stackboi
This stack sheet is used to evaluate the time used during a project and it allows everyone
on the project to understand what part the project is up to time wise.
The Green shapes of this stack sheet represents parts of the project that we have complete
Smart Targets are used to evaluate progress of a project throughout the day, its created during the start of the day to plan out the day. I may be planned with the client to create make it an Agile Principle.
This is the first level that was created for the game, we mad the blue blocks the civilians and the green block the enemies, we would then create code for each for the Player, Enemy and the Civilian
this is the Movement script for the player in the game, it is the basic movement seen in any top down shooter on PC, "W,A,S,D" to move and the mouse to shoot.
This is the Shooting script created for the player, when the mouse button 1 is pressed (Left Mouse Button) a bullet spawns and shoots towards where the mouse was at that point.
This is the Script created to make an invisible sphere rotate towards the mouse on the player, this sphere in on the player and it acts as the Gun that shoots the bullets, this was a work around and the original idea had the bullets spawning to close to the player making the player die.
This is the script that makes the enemy track and follow the player then fire when its within a certain distance.
This is the bullet collision script that detects when the bullet has collided with an enemy.
This is the script that adds the score when the player shoots an enemy, when the player shoots an enemy the score goes up by 10
These scripts are the Game Manager, This script handles the game states such as being dead or starting or ending the game,
The next levels have increased difficulty due to the increased ammount of enemies and more bullets to dodge.
This is the boss level, this has 2 giant cubes that don't move but have really quick fire rate which makes it hard.
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